We speak about:
Positive gamification - giving away rice, planting trees, saving power.
Dark gamification - most everything else.
Releasing the pressure of expectations on young men.
The technological revolution and its consequences.
The culture war as a world-spanning game.
Ideology as character creation in an RPG.
Back to the city after “back to the land”
Trad as an attempt to capture something that never was, and much more.
Gurwinder Bhogal is a writer, researcher, technologist, and the author of
Listen to this episode with a 7-day free trial
Subscribe to The Garden of Earthly Delights to listen to this post and get 7 days of free access to the full post archives.